Welcome, to the world of Lumo! Lumo is an isometric platformer based on ‘Solstice’ for the NES. You’ll play as a really odd individual who’s sucked into a video game. From there, you’ll have to platform your way through over 400 different rooms, solve challenging puzzles, complete mini games, all along your quest to find all the missing rubber ducks!
Welcome to the world of Epoch, where the game seems destined to fall under the comparison of ‘It’s like Zelda but with Dark Souls stuff’ and we’ll get into that comparison later. You play as a random generic hero with generic goal #1025 of saving a dying world. You create your character from a barebones set of races, hair options, color and charge your way forward through a vast, yet somehow still claustrophobic world.
“Shadwen is a stealth-action game where the only rule is to remain unseen. Stay hidden – or the ruthless guards will kill you on sight! Shadwen, an assassin on a quest to kill the king, has a chance encounter with an orphaned girl, Lily. She follows Shadwen on her dangerous journey, but when the ruthless guards get too close, Shadwen must take action right in front of Lily’s eyes. “
You start off as a crashed pilot with nothing but a gun the ability to cloak (odd, but okay), and the ability to craft campsites. You’ll later get robots, get crafting material, get more robots, get more crafting material, get nicer robots, and so on. You’ll explore the different ‘shards’ of the world, fight enemies, craft some robots, beat up enemies, solve some rather boring fetch quests, and that’s about it. You level up, fight baddies, and save the world (sorta).
“Premium Packaging” AKA a cardboard box, is Now A ‘Collector’s Edition’ feature for Battlefield 1, oh boy, let’s talk about this!
Kathy Rain is a pixilated 2D adventure game set in the mid-90s. Kathy Rain is the story of a budding journalist in college who has to come to terms with her troubled past as she investigates the death of her recently deceased grandfather. The journey will take Kathy to the town of Conwell Springs, where she’ll begin to dig into a local mystery surrounding her hometown, taking her on a road full of emotional rollercoasters along the way.
8-Bit Armies is a retro Real-Time Strategy game, cracking the same vein in as Command and Conquer. With a voxel art style, 8-Bit Armies tries to play off the retro look. You’ll collect resources, build up and defend your base, raise your army, and obliterate your opponents, literally! 8-Bit Armies features offline single-player missions, two-player cooperative missions, AI skirmish mode, and Player-vs-Player Multiplayer modes running on dedicated game servers.
Dreaming Sarah is a 2D retro-style adventure platformer with puzzle elements in the same vain as Yume Nikki.
In Dreaming Sarah, you’ll run around a series of different areas, collect items, solve puzzles, and platform your way to the end of the game. You play as Sarah, and you’re dreaming (get it? Dreaming Sarah?). Sarah begins dreaming after she gets into a car crash and is put into a coma. We’d say that’s a spoiler, but it’s in the description of the game on Steam…so yah.
Bit Dungeon II is an adventure roguelike action game. You are a spirit in an undead world of demons. Your loved one’s grave has been desecrated. From there, the player will fight through the corrupted lands, and bring peace to her soul. The game starts you off with no armor, no weapons, and at level one. Your goal is simple, bring peace to your love’s soul. You will level up in a partially procedurally generated world, find better armor, find better weapons, level up, kill demons and hordes of the undead, and eventually bring peace to your loves’ soul.
CrossCode is the worst possible game type that we’ve played in Early Access. Not because it’s a bad game. In fact, we not only like how it plays, but we like the concept, where we ‘think’ the story is going, the excellent enemy variety, the animations, the visuals, the control layout, etc. In fact, if this game was done, we might even consider it to be one of the better indie role-playing games we’ve played. There’s just one problem, one small, yet gigantic problem that stops us from recommending CrossCode in its current state; you can’t finish the game.