Developer: Digital Dreams V.O.F.
Publisher: Digital Dreams V.O.F.
Released For: PC (Windows, MAC OSX) PS Vita, Xbox One, Playstation 4
Reviewing: PC (Windows)
DRM Versions Available
Released On: Aug 23rd, 2016
MSRP: $13.99 Steam Link
Copy Provided By Developer Or Publisher
Metrico+ is a game for those who just couldn’t get enough out of their statistics class! Welcome to Metrico+! Where platforming and puzzles meets Info graphics and pie charts. In Metrico+, you’ll explore a multitude of worlds, solve puzzles, listen to some pretty sweet music, and think outside the box! But the question remains, is Metrico+ worth your time?
The basics of the gameplay are fairly simple. You play as random generic guy and or girl. As ‘random generic guy and or girl’, it’s your job to platform and puzzle-solve your way to victory throughout each of the six worlds. With every world, you gain a new ability to change the way the world and it’s puzzles react and as such, you gain more difficult and more challenging puzzles to solve. Each world is based on the set of skills you gain and with that in mind, each world’s puzzles become more challenging with more steps involved as the level progresses, as well as adding in skills you previously learned. In the beginning of each world, the puzzles are simple and are introductions to the main character’s new skills. As the puzzles progress, the puzzles involving those skills become more challenging.
There’s a nice sense of progression in each world, and furthermore, the entire game. Individual puzzles don’t have the cohesion that I feel they need in order to master any one particular style of puzzle, but they all play out in interesting ways that make up for their lack of core cohesion with each puzzle by making each world’s difficulty ramp better. With that being said, the ‘featured’ ability you gain in each world often takes precedence over previously learned skills, and a few skills the player ends up learning aren’t used nearly as often as others.
There’s also the ability to quit and return to any individual checkpoint or puzzle in the map area. It’s a nice touch that means people who aren’t into puzzles (or for those who don’t play 1 game until it’s finished) can go back at any time to any puzzle of each world, rather than just the worlds. It’s a nice touch to include for more casual puzzle-game lovers into the universe of Metrico+.
The only thing that will kill the game is it’s replay factors. While it’s a wonderful 2-4 hour experience, there’s little reward to replay the game, making it a bit pricey compared to other platformers in a similar price point.
Visually, the game is very beautiful to look at, and the idea of basing a puzzle platformer on graphs and info graphics is a neat concept. The vibrant colors combined with the simple visuals make a nice and appealing game. The background takes full advantage of it’s 3D and adds infographics and pie charts galore. That being said, it’s visual style is purely that, and it doesn’t take any true advantage of the math portion that it might have if it focused the style more on game integration, rather than it simply being a reactive world. With that, it is interesting how the background reacts to the player and his or her decisions. In fact, we didn’t actually notice it until the second or so world in. A nice, stylized touch.
As for audio and sound, I love it. The musical soundtrack is simple, in a ‘what you probably think your math teacher likes’ sorta way. The world’s reactive style also lends itself to the audio effects. Everything the player does makes a sound, and it’s hard to describe because it plays well into the musical background pieces. It’s interesting hearing the sounds you make while solving the puzzles blend into the music so well.
Control wise, the game is fairly straightforward. I played with my Lunar Xbox One Controller, but it also worked fine with a 360 Controller, and we also played a world with keyboard and mouse. The controls seemed to work fine with their transition from PlayStation Vita to PC. Settings wise, there are some basic graphical and resolution settings, as well as options for things like Depth of Field and Vsync. The frame rate also appears to be locked at 60fps. The UI also appears to have been unchanged from the Vita version of the game it rather suffers for it if I’m frank. It doesn’t look terrible, but it could have used a new menu layout to accompany it’s PC release.
For Metrico+, it’s a fun game that suffers from replayability and the passage of time. Once you play through the game once or twice to master the puzzles, there’s little to really keep players coming back. It’s a short, fun 2-4 hour experience, but it suffers from the fact that it leans on it’s puzzle elements too much compared to the platforming elements, making replayability rather difficult for a game like this. For me, the game is great at what it does, but it’s lack of replayability makes it rather difficult to suggest at $13.99. If you’re not fully sold on the game by now, wait on a sale. As is, Metrico+ is a great game with a great visual style and great soundtrack that suffers from lack of replayability. If the developer decides to add something like Workshop support and custom levels, then consider the game a solid full-price recommendation from us.
- Excellent difficulty curve
- Well designed puzzles
- great music
- Great art style
- Would have liked to see more platforming integration
- Price vs replayability
Here’s our video review for the game: